Pathfinding and Local Avoidance for RPG/RTS Games using Unity - Game Programming - Articles - Articl If you are making an RPG or RTS game, chances are that you will need to use some kind of pathfinding and/or local avoidance solution for the behaviour of the mobs. They will need to get around obstacles, avoid each other, find the shortest path...
RTS Design Guide - GPWiki - Game Programming Wiki 6 Nov 2012 ... The aim of the page is to discuss the design and development of a Real Time Strategy game (RTS), which will hopefully serve as a useful guide ...
Gamasutra - Seven Deadly Sins of strategy game design 16 Jul 2013 ... A game design is a collection of interesting decisions, and the "stuff" in ... Blizzard uses the number 12 to make sure their RTS games don't get ...
Oxeye Game Studio » RTS Design 24 Jun 2009 ... A couple of months ago I was writing an article series about real-time strategy game design. I never finished it (and I should!), but I wanted to ...
Wrong RTS game design principles - Forums - StarCraft II - Battle.net Every RTS game should offer tasks that require reaction time. If the required reaction time is too low the game is considered to be too easy.
Properties of good RTS level design? - Game Development Stack ... I saw the general level design question but not much of it applies to building good solid levels for RTS games. Where can i find information on rules and ...
game design - Real-Time Strategy Gameplay - Game Development ... 20 Jun 2011 ... I am working on building a HTML5 RTS game, and my current state is that I am building the Campaign mode of the game, and want to define ...
Essentials for building a RTS - Game Development Stack Exchange 16 Apr 2012 ... Game Development Stack Exchange is a question and answer site for ... and http: //www.oxeyegames.com/category/rts-design/ but would like to ...
Make a RTS Game - YouTube Using Gamemaker8 make a RTS game from scratch step by step. 4Hours 33Mins .